Image Switcher


NameBrantRarity★★★★★
AttributeFusionCombat roleSupport and Healer
WeaponSwordSignature weaponUnflickering Valor
Resonance PowerFlamebound CompassSpecial DishPurity Strength
Release date03-06-2025Release version2.1

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Ascension Stats
HP
934
ATK
30
DEF
107
Crit Rate
5%
Crit DMG
150%
Ascension Materials
0
0
0
0
0
0
0

Note: The data in parentheses represents the total materials.


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Bonus Stats
ATK
1.80%/4.20%
Crit Rate
1.20%/2.80%
Each Skill Level-Up Materials
0
0
0
0
0
0
0
0
0
0

Note: 1. The data in parentheses represents the total materials.
2. Materials for bonus stats are not counted.
3. The data shows the materials needed for each skill to level up.


Brant is a 5 ★ rarityFusion attribute and Sword type weapon character in Wuthering Waves.


As captain of the Fool’s Troupe, Brant exudes a carefree, easygoing charm, unbound by convention.

Beneath his flamboyant persona lies a genuine heart, deeply devoted to his family and companions. His life is dedicated to securing a safe haven for the Troupe’s members. Official Website’s Introduction.

Character Information

The Initial Treasure

A meticulously preserved Ammonoid fossil. Little Brant once stood atop a table, proudly declaring to his father that he had found a treasure hidden among the books. His father took off his glasses for a closer look, recognizing it as the Ammonoid fossil tucked away at the bottom of the bookshelf. Seizing the moment, his father recounted an adventure about unearthing the past and seeking the truth.

That Ammonoid became Brant’s first treasure and marked the beginning of his journey into a world of endless adventure.

All the World’s His Stage

A sculpture of stacked masks, each crafted for a different play and occasion.

On stage, he is the star, the center of all eyes. With each mask, he breathes life into the tale, captivating the audience with joy and wonder. But offstage, there is no need to conceal his true self.

In that moment, he is, at last, simply Brant.

Testament to a Captain

A tricorn hat, embroidered with the emblem of the Troupe of Fools.

Brant still remembers the first performance he witnessed aboard the Fool’s Sail. The captain, undeterred by the crashing waves, led his crew through the Stygian Fjords and placed a tricorn atop the head of the eager young boy. The captain, with a playful wink, called him, “Captain Brant.”

Years later, Brant also remembers his own first performance. Standing high on the mast, he shouted commands to raise the sails and steer the ship clear of deadly whirlpools that threatened to swallow them whole. At that moment, one of the crew reverently placed the very same tricorn upon his head. Cheers erupted as the entire crew shouted in unison, “Captain Brant! Captain Brant!”


Unflickering Valor

Red Spring

Emerald of Genesis

Overture


AMolten Rift
BTidebreaking Courage
CMoonlit Clouds

Nightmare Inferno Rider

Dragon of Dirge

Impermanence Heron


43311
Crit Rate
Crit DMG
Energy Regen
Fusion DMG
Energy Regen
Fusion DMG
ATK %ATK %
44111
Crit RateCrit DMGATK %ATK %ATK %

Forte Circuit

Res Liberation

Basic Attack

Intro Skill

Res Skill


Changli

Encore

Brant

Brant

Brant

Rover

Shorekeeper

Verina

Verina


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1. By Currents and Winds
Returned from Ashes temporarily causes nearby targets to stagnate while casting. The stagnation effect is removed when Brant is switched off the field.
After casting Intro Skill Applaud for Me! or each flip following Mid-air Attack, Brant’s DMG dealt is increased by 20% for 5s, stacking up to 3 times.

Character Information Page

Intro Skill: Applaud for Me!

Attack the target, dealing Fusion DMG, and gain Interlude Applause effect.

Multipliers
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Skill DMG 102.00% + 25.50%
Concerto Regen 10

Outro Skill: The Course is Set!

Amplify the incoming Resonator’s Fusion DMG by 20% and Resonance Skill DMG by 25% for 14s or until the Resonator is switched out.

Inherent Skills:

Voyager’s Blaze
Healing provided by Waves of Acclaims is increased by 20%.

Trial by Fire and Tide
Brant’s resistance to interruption is increased during Mid-air Attacks and gains 15% Fusion DMG Bonus.

Normal Attack: Captain’s Rhapsody

Basic Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.

Heavy Attack
Consume STA to attack the target, dealing Fusion DMG.

Heavy Attack – Rhapsodic Riff
Consume STA to attack the target, dealing Fusion DMG.
– After performing Basic Attack Stage 2 or Stage 4, hold Normal Attack to perform Heavy Attack – Rhapsodic Riff.
– After performing Mid-air Attack Stage 4, press Normal Attack to perform Heavy Attack – Rhapsodic Riff.

Mid-air Attack
Perform up to 4 consecutive attacks, dealing Fusion DMG.
Press Normal Attack following Mid-air Attack Stage 1 or Stage 2 to swing to the target with Grapple. Brant will attack the target if he reaches them with the swing. Release while in action to flip backward after the attack hits; or hold Normal Attack to attack the target continuously and flip backward after the finishing move. Brant flips backward automatically after Mid-air Attack Stage 3. Press Normal Attack after each flip to perform the next stage of Mid-air Attack. Flip resets Mid-air Dodge attempts.
– If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward, dealing Fusion DMG.
– If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, he will drop down after a temporary suspension in mid-air.

Dodge Counter
Press Normal Attack right after a successful Dodge to attack the target, dealing Fusion DMG. Accordion with Arrow Indicator

Multipliers
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Stage 1 DMG 25.42%
Stage 2 DMG 25.50% + 25.50%
Stage 3 DMG 11.10%*3 + 16.64%*2
Stage 4 DMG 14.10% + 11.28%*5
Heavy Attack DMG 99.37%
Heavy Attack – Rhapsodic Riff DMG 85.00%
Mid-air Attack Stage 1 DMG 61.80%
Mid-air Attack Stage 1: Charged Attack DMG 16.72% + 25.08% + 20.90%*6
Mid-air Attack Stage 1: Flip DMG 17.00%*3 + 29.75%
Mid-air Attack Stage 1 Slash DMG 14.17%*3
Mid-air Attack Stage 2 DMG 42.72% + 42.72%
Mid-air Attack Stage 2: Charged Attack DMG 16.54%*6
Mid-air Attack Stage 2: Flip DMG 17.00% + 29.75%
Mid-air Attack Stage 3 DMG 14.17%*6
Mid-air Attack Stage 3: Flip DMG 17.00% + 29.75%
Mid-air Attack Stage 4 DMG 51.07% + 12.77%*3 + 38.31%
Dodge Counter DMG 19.13%*3 + 28.69%*2
Heavy Attack STA Cost 25
Heavy Attack – Rhapsodic Riff STA Cost 25
Mid-air Attack STA Cost 5
Mid-air Charged Attack STA Cost 15

Resonance Skill: Anchors Aweigh!

Brant launches himself into the air and blasts all targets in an area, dealing Fusion DMG. While in mid-air, if Bravo is not full, Resonance Skill Anchors Aweigh! is replaced with Plunging Attack.

Plunging Attack
Plunge at the target at the cost of STA, dealing Fusion DMG, which is considered Basic Attack DMG.
– If Brant fails to reach the target with the Grapple swing of Mid-air Attack Stage 1, he instead performs a slash forward. Afterward, press Normal Attack to perform Plunging Attack.
– If Brant reaches the target with the Grapple swing of Mid-air Attack Stage 1 or Stage 2 but the attack fails to hit the target, press Normal Attack to perform Plunging Attack during the suspension.

Accordion with Arrow Indicator
Multipliers
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Skill DMG 100.77% + 67.18%
Plunging Attack DMG 52.70%
Plunging Attack STA Cost 6
Cooldown 4s
Concerto Regen 10

Forte Circuit: Ocean Odyssey

Theatrical Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 12 points of ATK, up to 1560.

Waves of Acclaims
Heal all nearby Resonators in the team when Bravo reaches 25, 50, 75, and 100.

Returned from Ashes
When Bravo is full, replace Resonance Skill Anchor Aweigh! with Returned from Ashes.
Consume all Bravo to perform Returned from Ashes, dealing Fusion DMG, considered Basic Attack DMG, and generate a shield for all nearby Resonators in the team. Casting this skill when in Aflame ends this state after Returned from Ashes ends.
– The shield cannot be transferred when the Resonator on the field is switched off.

Bravo
Brant can hold up to 100 Bravo.
– Obtain Bravo when Normal Attacks hit the target.
– Obtain Bravo when Intro Skill hits the target.
– Obtain Bravo when Resonance Skill hits the target.

Accordion with Arrow Indicator

Multipliers
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Returned from Ashes DMG 23.75%*2 + 47.50% + 95.00%*2 + 665.00%
Waves of Acclaims Healing 312 + 1.09*per 1% Energy Regen
Shield 2500 + 9.00*per 1% Energy Regen
Shield Duration 30
Returned from Ashes Concerto Regen 20

Resonance Liberation: To the Horizon

Deal Fusion DMG to targets within the range and heal all nearby Resonators in the team before entering the Aflame state.
Can be cast in mid-air.

Aflame
The efficiency of gaining Bravo is increased by 100% when Normal Attack or Resonance Skill Anchors Aweigh! hits the target. Meanwhile, Forte Circuit Theatrical Moment is replaced by “My” Moment.

“My” Moment
Brant gains additional ATK based on his Energy Regen: For every 1% of his Energy Regen over 150%, Brant gains additional 20 points of ATK, up to 2600.

Accordion with Arrow Indicator
Multipliers
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Skill DMG 42.78%*4 + 171.12%
Healing 500 + 1.75*per 1% Energy Regen
Aflame Duration 12s
Cooldown 24s
Resonance Cost 175
Concerto Regen 20
Barra Lateral Responsiva